For my level creation project, I have decided to create a level themed around an old, abandoned theme park taken over by a bunch of nightmarish renditions of old, Theme Park mascots. While thinking of different Theme Parks around the world, my mind went to Disneyland since Disneyland is usually described in advertisements as a land made up of dreams or something along those lines. While thinking of Disneyland and Disney in general, I came to the conclusion that one of the nightmarish residents of the Theme Park will have to be a princess to fill the woman quota of enemies in the level.
This is a the moldboard that I have drawn some inspiration for my characters from. I was mostly looking for clothing designs, along with some hair designs that I could use in for my initial character ideas. I also decided to look at some characters that had already been designed by other game companies such as Ophelia from Brutal Legend (Double Fine, 2009) and Elzabeth from Bioshock: Infinite (Irrational Games, 2013). What I mostly liked was the bold reds that were used in some of the dresses. Some of the conotations of red is blood and death which fits well with the character that I am destining. I also like the blood splatted dress design that is used in the City Elf Origin concept art for Dragon Age: Origins (Bioware, 2009). The third thing that drew my attention was the way Ophelia’s dress from Brutal Legend looked. I like the use of torn cloth to create an inky black look on the character.
This is some of the original sketches that I did in Adobe CS6 Photoshop. These are the basic outlines of how I wanted the princess to look. The sketches were done quickly to avoid wasting too much time on designing the character. In the end, I really liked the final character design I made. From here I took that design into another file and started adding finer details.
From the initial ideas that I had, I decided to create this character. My favorite part of this design is the eyes. I like the use of red to create the impression that the character is crying blood. I also like the redness of the eyes. It makes the character look demonic. I also like the flower in her hair. After doing research of flowers usually related to death, I came across the white lotus flower. I thought it would be cool to add that into her hair for those who understand the meaning behind the flower. Some of the things I dislike is the lack of mouth and the axe, witch I feel is a little too big for the character. I also like how much attention to detail I have put into the shading of the clothing. I just feel as if I should put more attention to detail on the character.
While working on my first character design, I ended up having a presentation from Henry South who showed us how to do more professional Silhouettes of characters for concept art, I decided to redo some of my old character design. I also felt that this was a way to create more work for my portfolio that would look a little more professional than before.
These are the character silhouettes for the princess. I decided to play around with different weapon ideas, mostly staves and swords with a few guns and axes. The idea was to create a few professional looking character silhouettes for my portfolio. For the most part, I don’t think I added much new to the character ideas. I think that I prefer the smaller weapons for the character since it fits with the small frame that the character has.
These are the design ideas that I got from the Silhouettes. The main purpose of these images is to create a frame of reference when it comes to designing and creating the final character, to play around with color (mostly red’s and purples) and to give a general idea over what works and what doesn’t work with the character.
This design was the first character design I created. It depicts a brunette woman in a red dress holding a sword with a long handle, that may or may not look like a spear. With it being the first design, I identified a few things I didn’t like about the character. Firstly, during this stage of design, I decided against drawing faces. I kept hers as an example of my progression as a designer. Secondly I don’t like how bright the red is on her dress. It looks too warm and welcoming rather than capturing the coldness of the character that I was trying to create.
This is the second character design that I created. The image shows a woman in a red dress holding a hand Axe. Originally the character was going to have a full, completely undamaged dress until I decided that it would be interesting to make the characters dress look as if it was ripped to make it look like blood. I also decided to remove one of the sleeves of the character and replace it with the binding effect that I created with the initial clown character design. Overall, I think this is an improvement over the previous character design since the red used in it is not as bright and fits the character better.
The third character design depicts a woman in a grey/purple dress, with long red hair holding a dagger and sword. With this character, I decided to move away from the red dresses and to go for a colder color for. I decided to make her hair red since I still wanted some kind of blood colored aspect to the character. I also decided to add more tape bindings to try and create a patchwork like look to the character. Overall, I do like the color scheme with the red working well with the greyish purple. I also like the weapons used in it. With the sword and dagger she looks more nimble than the previous characters.
For the fourth character, I decided to depict the prices as a woman with short hair in a red dress holding a gun. Like with the second character design, I like the use of the color red since it is dark and does fit the character pretty well. I also seem to like the warm black hair the character has since it continues the dark atmosphere that I am going for with the character. As far as her weapon goes, I am not too sure if I like the gun. As a projectile weapon that could be deployed in certain circumstances, maybe. My problem could be how the arm of the character doesn’t look as if its holding the gun straight, making the character look slightly unprofessional and handling firearms. I also like the white corset since it stands out among the dark colors.
With the fifth character, I decided it to try out the cold colors again, giving the character a purple dress with long, black hair. The pose the character is in is probably the largest pose any of the character designs I have created is using to the point where I actually like the way it looks. The silhouette of the character (not the one on the right) gives a good impression over how the character is supposed to look in game, meaning that the design is completely recognizable in what it is doing. The color scheme is alright too. I do like the way I have stuck the bindings on the characters gloves rather than on the characters sleeves this time around. In fact, the characters sleeves are relatively short compared to previous ones.
The next character that I designed took elements from the second character design and the fifth character design. This time around the image depicts a grey/white haired woman who’s dress is decorated with red ripped cloth having been placed over it. She is also holding two daggers. The goal of this character was to marry the purple and red to create a character with a blood like motif over the dress. Overall I am conflicted over whether or not this idea works. Is cool and looks nice, but does it look psychotic princess enough. I also like the purple flower in her hair, which I took from my first design of the character.
This is the seventh character design that I created. This character depicts a blonde woman with a red dress, holding a sword and stave. Some of the new elements that I added into this image is the spiky collar and blonde hair. I also tried to give her a tiara but it ended up looking like a sold iron band. The collar worked well with the character I think. I also like the sword she is holding however, I am not too happy with the stave. Overall though, I don’t think I added that much to the character that I could really point out and say it worked or not.
This is the eighth and final initial character design I created. It depicts a blonde woman in a plain purple dress holding a giant scythe. Admittedly by this character I started running out of ideas and patients to continue designing for the day. It is the plainest of all the characters and looks very boring. I do like the contrast in color between the characters blonde hair and her purple dress. I also like the giant scythe. However, compared to the previous characters designs I have created, it isn’t my favorite.
Overall, I think that I have done enough work on the character designs that I can now take the ideas and start thinking about the way the final character should look, while also thinking about facial features such as makeup and her hair color.
Ophelia – Double Fine, (2009), Brutal Legend, Electronic Arts
Elisabeth Comstock – Irrational Games, (2013), Biosock: Infinite, 2K Games
Cainhurst Ghost Concept Art – From Software, (2015), Bloodborne, Sony Computer Entertainment
City Elf Concept Art – Bioware, (2009), Dragon Age: Origins, Electronic Arts
Queen Victoria Taking the Oath – George Hayter
Princess Elisabeth – William Scrots, (1546-7)
The Earnest Portrait – Nicolas Hilliard, (1585)
(The rest of the images in the Moodboard are from various stores around the internet. I just can not seem to find the designer of any of them)