More Level Work

So, because of the deadline coming in fast, I decided to make a Google Doc to keep an eye on how many days I had until the deadline so that I could have some idea of what I needed to do for all of my projects.  I did this a few weeks ago but neglected to mention it because I forgot.


I am basically treating it like it is some kind of tick list to ensure that I know what I need to do and to hand it in.

That aside, I have done some more work on the level this week.  I was having issue on deciding how the level should look, especially with trees.  In the end, I decided to do some additional sketches for the level.  The first was a paint over of the overall level to give a strong idea of how the level should look.


I did this in Photoshop as a way to ensure that I had an idea of how the level should look atmospherically.  Overall, I think the concept art looks a lot better then I initially thought it would.  The only things I would change is the texture on the rocks and the Ferris Wheel.


This is some of the designs I did for the building in the level since I needed to have some kind of idea of how the building should look before it is finalized, textured and rendered out.

More Work on the Princess Model

Dress_Render_Front - Copy

This is the work I have done on the princess model since last week.  I have added a lot more detail onto the dress by giving it the additional lines to show the cloth folding.  I have also added lines going around the bottoms of the segments of the dress.  Aside from that, I have also sharpened up some of the dresses sharper edges.  It took a lot longer then planned to do this but in the end, it looks like it was worth it.

Working on the 3D Model for the Princess Character

Since I am coming into the final months of the course, it may be worth working on some of the 3D modeling work I need to do for the characters.  The first character I am going to do this with is the Princess.


These are the low poly base models that I exported as an OBJ and placed into ZBrush to then be altered by adding more polygons to the model and sculpting onto it.  By the end of the week I had already done this:


This is the mode that I have done of the character and her dress.  Overall, I am pleased with it however, I kind of want to add some extra detail to the model such as giving it more depth when it comes to the way that the cloth is folded around the character.  I also want to add more detail to the characters gloves.