Character and Level Hand-In

Overall, my opinion on my personal development throughout BAGA 201 and BAGA 202 has been alright.  Not good, not bad but a plain alright.  My problem with both level and character is that I tend to have a ‘if I can do it, I’ll do it now and if I can’t do it, I’ll do it later’ attitude to my workflow.  This is evident in most of the work that I have done throughout the course of this year.



Generally, I like the work that has been produced in character.  I feel that the amount of time I spent on it has shown in the quality of both the Princess and Main Character ZBrush models because of the amount of detail that is contained in both.  Unlike level, I spent a long time working on looking at different items of clothing, working on character concept art and making the models which shows in the final models of the characters.


However, if there is one thing I have to say I dislike about the characters I produced, it would be the texture work on the main character in that it took too long to finally texture the model meaning that I spent more time on that rather than working on other projects.  I think it would be useful to try and get use to making models have a lower topology in ZBrush over the summer break simply because spending weeks just working on one model is not something I want to do next year.  It may also be worth buying ZBrush to ensure I have the program at home for ease of access.



I am quite ashamed and disappointed at how level ended up.  I just felt early on that I couldn’t work on level concept art so I didn’t work on the level, which then lead to me working up until the deadline just texturing the level rather then having it done a week in advance.  This is something I definitely want to improve going into next year.  This is not to mention my lack of level fly-through because of both a lack of time to make the fly-through and a lack of knowledge on how to do the fly-through.

I think putting some time aside to learn perspective and how to photobash may be useful over the summer break.  I should also make time to learn more Unity just to make sure I have some understanding of the program so that next year, I can at least try and have a level done for the end of year show.