More Work on the Princess Model

Dress_Render_Front - Copy

This is the work I have done on the princess model since last week.  I have added a lot more detail onto the dress by giving it the additional lines to show the cloth folding.  I have also added lines going around the bottoms of the segments of the dress.  Aside from that, I have also sharpened up some of the dresses sharper edges.  It took a lot longer then planned to do this but in the end, it looks like it was worth it.

‘Protecting Your Creativity (IP)’ (3E’s)

An IP, or an Intellectual Property, is usually a design that has been registered in a way that stops people from intentionally and unintentionally steeling a piece of work done by someone.  There are two different ways in which an IP can be protected, either through Coppyright or Patent.

What is a Patent and what are the conditions for a Patent?

A Patent is focused around technical aspects of IP’s.  In the UK, you can patent anything so long as it is new, not obvious, and has a useful application.  You can not patent procedures, scientific laws, discoveries or procedures, rules for games, computer programs or anything else that could theoretically squash competition or further development into specific fields.

A patent is important when it comes to technical things to help establish who has created what and to avoid someone from straight up ripping off someone else’s design without paying royalties.

What is a Copyright and what are the conditions for Copyright?

A copyright is another field of law that protects someone who creates something that could be stolen.  Copyright is a little different in that it protects a name or design and allows the Copyright holder to have complete control over how their copyrighted work is used.

Generally, all work is Copyrighted for around 15 years after the creation and without legal backing surrounding it.  Creators can then extend the time past that point to around 25 years.  There is also the ability to extend that time further by renewing copyright.  Not registering an IP can have issues since none registered IP’s are harder to protect in a court of law when working to protect an IP.

Also, the creator doesn’t always have control over an IP.  IP rights can be transferred to the people that commissioned the work due to how some contracts surrounding commissioned work are written.

Overall both Patents and Copyright’s are there to protect an IP from being infringed upon since someone steeling a design can have negative consequences on the IP holder.  For instance, if a company started selling Batman themed objects for cheep and some of these objects break, that would look bad on the behalf of Warner Brothers who own the rights to Batman.  This then infringes negatively on the Batman IP and could scare away investors.

Working on the 3D Model for the Princess Character

Since I am coming into the final months of the course, it may be worth working on some of the 3D modeling work I need to do for the characters.  The first character I am going to do this with is the Princess.

Basic_3D_Models.png

These are the low poly base models that I exported as an OBJ and placed into ZBrush to then be altered by adding more polygons to the model and sculpting onto it.  By the end of the week I had already done this:

Work_In_Progress_Renders

This is the mode that I have done of the character and her dress.  Overall, I am pleased with it however, I kind of want to add some extra detail to the model such as giving it more depth when it comes to the way that the cloth is folded around the character.  I also want to add more detail to the characters gloves.

‘Bartering for Success’ (3E’s)

Bartering for success basically means that you need to be more assertive when it comes to working on a successful business.  There are many parallel’s between this and the last two 3E’s sessions relating to being confident about your work and showing that confidence in the way you look and the way that you speak.

However, there is one thing that has been brought up in this session that seems important, that being assertiveness.  Being assertive is important since it allows you to negotiate a different way of solving a problem.  If you aren’t assertive then it would mean that only one party involved in the process of running the business will be happy and the chances are, it isn’t you.  In art, this means stand the ground on how you feel that the product you are creating should look rather than just accepting what the client wants.