These are just some character designs that I did for a game idea that I may be planning on using. Not to sure because of the whole ‘It may not be PC enough’ thing that is going around these days. But hey, it has a female character in it. That’s PC, right?
Anyway, these images were produced in Adobe CS6 Photoshop using a Wacom graphics tablet. The first two images took roughly a day each to finish (not including night time). The final image took around three days to finish. The overall goal of these images was to challenge myself to create more complex character designs than I have before, using complex poses inspired by Pinup art, to expand my skills using Photoshop.
For the first image I decided to draw a character wearing a leather trench coat with ripped tights, leather gloves and a corset. My reason behind this is in keeping with the overall art style I have in mind for the game (which is basically a twisted nightmare composed of different world’s that the player must make their way through).
Overall, as a first attempt I am pretty proud of this one. Its not perfect by any stretch of the imagination but I feel that I managed to get the lighting on the clothing to look at least decent. As far as the skeletal structure goes, the character looks fine. Her hands look normal sized. Her skin may be a little too pale. There isn’t much detail in her face, nor is there much depth to the characters facial structure. I would also say her feet a tad bit too big.
For the second image, I decided to have her lying down. Overall, before even starting on giving the image more detail I wasn’t too fond of this image. The skeletal structure that I created before starting on the details of the character just looked wrong. Her neck of too long, her feet were too long… everything just looked awful. I thought I could change things while creating the image but nothing really worked.
My biggest criticism of this image is definitely her face. her eyes look menacing and not in a way that was intended. Also there is a lack of depth in her face, leading everything to look flat. Her right hand looks way too big and her right hand looks way too small. The corset has too little detail on it. I do like the extra work that went into her tights with the additional strands where the tights have been cut. Her feet are also way too big. I also feel as if I may have spent too much time defining her breasts. Also, from some criticism from friends and family, I have also been lead to believe that I need to do additional work on my shading in the images. Overall the artwork is not perfect, but its has at least allowed me to see some of my weaknesses in drawing characters.
This is the final image that I created and the one that took the longest to create. The pose its self was something that went through multiple revisions since i was not happy with
where her left leg was in the image. I also decided to draw her turning her neck to address the viewer to allow me to define the character a little bit more. I also imported colors from images that were similar to the items that I was using for the character to get more realistic colors to represent those items.
Overall, I think that this is definitely an improvement over the second one, with there being more depth in the characters face. I also like that her skin color isn’t so pale. I am not too happy with her left arm and hand and I feel her legs should be a little bit longer. The sword should be thicker too since the blade looks as if it would snap in two if it hit anything heavy. I also feel as if her lips are a little too thick, something I will need to work with in the future. Some criticism that I have received of the character is that her neck is too long and her nose is too short. But still, I feel as if this is a definite improvement over the second, most likely due to the large amount of time it took to make.